

There are occasional hiccups when a scripted event is loading, but nothing too jarring. You can see pretty far, and the game plays very smoothly, which you would expect for something this old.

The environments hold up okay, but the pixelation of the enemies, Babes and interactive things like monitors and weapons definitely date the game. This Megaton Edition renders the game using the same assets that were on the PC release. Simply get your crosshairs aimed close enough, and you’ll hit the enemy. There’s no aiming down the sights, no reloading, no recoil. Aiming can be a bit of a chore, but luckily the game includes auto-aim functionality that makes up for the awkwardness. The ancient controls map fairly well to the Vita, with movement and aiming tied to the analog sticks, and changing weapons mapped to the touchscreen.
